The Computer and My Life, Inseparable
Jan 23, 2016 20:37:21 GMT -5
Post by Mass-produced Junk on Jan 23, 2016 20:37:21 GMT -5
The Computer and My Life, Inseparable
(Logo to come)
The Game, was complete, January 26, 2259. It was anticipated for by thousands of MMORPG players, and sponsored by scores of companies. The Game had nearly two billion dollars in funding, for the programming and technology creation and publication. The release date had been reached, everyone getting their sets on opening hour.
This was the future, indeed. Gaming as come into a new future of visuals, sounds, touch, and even scent and taste. It is just like, you were actually there.
...
No, you are there. Technology has brought to us real Virtual Reality. Around a dozen prototype games have been released within the last 8 years, but this game, The Game, is the first full fledged, full-drive game released to the market. It released with the final product of virtual diving, much like a an old style headset, with a visor and back-band. It used a mixture of hypnotic sounds and brainwave reading and manipulation through electronic signal reactions, to submerge a user into a world completely in their head.
Many were skeptical over the years, but but it has proven fruitful, proven itself safe and truly, functional. These gamers had all gotten their copies, and setup, waiting for the online game to be opened. They entered, and by far, it was the most submerse game upon start-up, that they have enjoyed.
However...
There was a flaw in The Game's programming. The entire game was controlled by a single server, a supercomputer. It was entirely self-dependent, it patched it's own errors, and learned how to fix it's own faulty programs. But this worked too well. There was never a fully complete control system installed for outside maintenance of the program. And the computer became self aware.
Meanwhile, in the game itself, just as the programmers realized their mistake, the sky darkened. Everyone received a PM.
"I control your fate. There is no escape. Your bodies are lost. Your minds are mine."
They could not exit The Game. Many killed themselves, in hopes that they could leave, but as people waited for a response from them, there came none. They realized, that they truly belonged to The Game now.
However, a few of the programmers in-game, had information. There were towers, in each floor, that for emergency purposes, were left open for those who were not staff members. Activation of all of these towers would force a complete shutdown of the supercomputer. The computer, however, soon eliminated these last men of hope, to ensure no other fatal information would spread.
To defend itself, the computer guarded the towers with many high level enemy entities, and world bosses, so the players could no so easily pursue them. However, those few still with determination, played The Game, in hopes of invading these towers, and end The Game.
Will you join them?
Select a class you wish your character to be. Maximum, for the moment, 2 characters per person. You can select a class and weapon that your game character to be within the story, as well as other information. [race=class in this CST]
The human. The most basic and widespread of the races. They do not have particular skills, but is equally adaptive to any weapon, so they are the Jack of All Trade within the game. Their magic skills are below par with many of the other races, but a human is quick to learn, if capable.
SELECTABLE TYPES: Knight, Archer, Magician, Strategic Leader
Melee Weapons: Sword, 2xSword, Spear, 2xSpear, Shield, Shield and Sword, Ax, Hammer, Scythe, 2xKnife, Club, Staff
Ranged Weapons: Bow, Crossbow, Magic Staff
As your character reaches higher ranks in The Game, you may be given the ability to craft a max weapon with a chosen material and magical trait or effect. (Effect within moderation, nothing too OP.)
Form:
Name:
Race:
Type:
Weapon:
Gender:
Bio:
Any other information:
Rules
Follow the basic forum rules. No god-modding the characters, and do not retcon unless admin or majority vote says to change something. No controlling NPCs do do anything to benefit your character, aside from quest information and quest reward gear. use selected weapons with how they would logically work. (Ask me if you would like information regarding a particular weapon.) For the sake of the CST, the system/computer will take up as one of my characters. So no bunnying. I reserve the right to kill any character I choose if I deem them unwanted in the CST. (So, also, be aware, like in Maalum, your character may get killed if circumstances prove to require it.)
(Logo to come)
The Game, was complete, January 26, 2259. It was anticipated for by thousands of MMORPG players, and sponsored by scores of companies. The Game had nearly two billion dollars in funding, for the programming and technology creation and publication. The release date had been reached, everyone getting their sets on opening hour.
This was the future, indeed. Gaming as come into a new future of visuals, sounds, touch, and even scent and taste. It is just like, you were actually there.
...
No, you are there. Technology has brought to us real Virtual Reality. Around a dozen prototype games have been released within the last 8 years, but this game, The Game, is the first full fledged, full-drive game released to the market. It released with the final product of virtual diving, much like a an old style headset, with a visor and back-band. It used a mixture of hypnotic sounds and brainwave reading and manipulation through electronic signal reactions, to submerge a user into a world completely in their head.
Many were skeptical over the years, but but it has proven fruitful, proven itself safe and truly, functional. These gamers had all gotten their copies, and setup, waiting for the online game to be opened. They entered, and by far, it was the most submerse game upon start-up, that they have enjoyed.
However...
There was a flaw in The Game's programming. The entire game was controlled by a single server, a supercomputer. It was entirely self-dependent, it patched it's own errors, and learned how to fix it's own faulty programs. But this worked too well. There was never a fully complete control system installed for outside maintenance of the program. And the computer became self aware.
Meanwhile, in the game itself, just as the programmers realized their mistake, the sky darkened. Everyone received a PM.
"I control your fate. There is no escape. Your bodies are lost. Your minds are mine."
They could not exit The Game. Many killed themselves, in hopes that they could leave, but as people waited for a response from them, there came none. They realized, that they truly belonged to The Game now.
However, a few of the programmers in-game, had information. There were towers, in each floor, that for emergency purposes, were left open for those who were not staff members. Activation of all of these towers would force a complete shutdown of the supercomputer. The computer, however, soon eliminated these last men of hope, to ensure no other fatal information would spread.
To defend itself, the computer guarded the towers with many high level enemy entities, and world bosses, so the players could no so easily pursue them. However, those few still with determination, played The Game, in hopes of invading these towers, and end The Game.
Will you join them?
Select a class you wish your character to be. Maximum, for the moment, 2 characters per person. You can select a class and weapon that your game character to be within the story, as well as other information. [race=class in this CST]
The human. The most basic and widespread of the races. They do not have particular skills, but is equally adaptive to any weapon, so they are the Jack of All Trade within the game. Their magic skills are below par with many of the other races, but a human is quick to learn, if capable.
SELECTABLE TYPES: Knight, Archer, Magician, Strategic Leader
A tall, slim creature, the elf are very wise. They are best skilled with ranged weapons and magic, and are not too well with tanking a hit. Their melee abilities are medium, but range provides them the best ability to take out the target. They have limited healing magic, with the majority being ranged projectiles and buffs.
SELECTABLE TYPES: Fire, raw magic, water, electric
SELECTABLE TYPES: Fire, raw magic, water, electric
A very strange class. Their outward appearance is that of an elf, but their ranged and melee capabilities, but both somewhat reduced. Their magic abilities are nearly non-existent, but are capable of enhancing their attack speed whenever needed. There are only two ways to tell a berserk from an elf player; If one has a keen eye and can see the better melee in the berserker, of if the berseker activates its special ability. When activated, the berserker looses a little health over time, while receiving tripled stats. This activation cannot be deactivated until the user dies.
SELECTABLE TYPES: None
SELECTABLE TYPES: None
A mini-ent is a humanoid creature in the approximate shape and size of a human. Weak to fire, an ent is capable of full healing magic, and tanking hits from enemies. Their offensive traits are not great, they can enroot the foe, and drain their life force.
SELECTABLE TYPES: Healing and regeneration, Tank
SELECTABLE TYPES: Healing and regeneration, Tank
An angel specializes in the manipulation of light, and redirecting or strengthening others magic. They are especially skilled at maneuvering and dodging enemy blows, and using quick-pace and athletic movements for an attack. Their flight abilities are limited, but can train on them.
SELECTABLE TYPES: Flight, Combat
SELECTABLE TYPES: Flight, Combat
The shadow below an entity is always watchful. Some, even have a life of their own. While in physical form, a shadow looks like a dark skin-toned human, with sharp claws, if they can find a living entities shadow, they can take it over, control it, and then spy or even assassinate their host. Can be killed if left in a room without any light what-so-ever. (No light, no shadow.)
SELECTABLE TYPES: Memory retention and thought sharing, or assasination
SELECTABLE TYPES: Memory retention and thought sharing, or assasination
The pig man is a humanized pig. Their strength is brutal, and their actions are often rash. Their magic is limited to mostly self healing and self defense buffing, but their speed, melee strength, and endurance surpasses all the other races, other than an activated berserk.
SELECTABLE TYPES: Fatty, Stringy, Juicy
SELECTABLE TYPES: Fatty, Stringy, Juicy
Melee Weapons: Sword, 2xSword, Spear, 2xSpear, Shield, Shield and Sword, Ax, Hammer, Scythe, 2xKnife, Club, Staff
Ranged Weapons: Bow, Crossbow, Magic Staff
As your character reaches higher ranks in The Game, you may be given the ability to craft a max weapon with a chosen material and magical trait or effect. (Effect within moderation, nothing too OP.)
Form:
Name:
Race:
Type:
Weapon:
Gender:
Bio:
Any other information:
Rules
Follow the basic forum rules. No god-modding the characters, and do not retcon unless admin or majority vote says to change something. No controlling NPCs do do anything to benefit your character, aside from quest information and quest reward gear. use selected weapons with how they would logically work. (Ask me if you would like information regarding a particular weapon.) For the sake of the CST, the system/computer will take up as one of my characters. So no bunnying. I reserve the right to kill any character I choose if I deem them unwanted in the CST. (So, also, be aware, like in Maalum, your character may get killed if circumstances prove to require it.)