N/Evergreene
Aug 29, 2016 19:05:15 GMT -5
Post by Zen on Aug 29, 2016 19:05:15 GMT -5
A very long time ago, there was a world named Ispera- and in its center was an empty hole in which nothing would grow. The beasts of prey and burden detoured around it, and the tribes and kingdoms of man would never build anything there. The little crater's soil was dark and dry, and very heavy, so it was a hassle to move and never considered worth it to rid of, and so the great land of magic simply built around it.
Soon the world was quite a bit more beautiful- and, consequently, more curious. There once was a boy, whose name was of no consequence, who looked down at the old little hole and began to ponder: Why would no plant ever sprout forth? Why was no casket buried, or sculpture dug, or foundation ever built upon this humble pit of soil? And so, with much effort, he scooped up a handful and dropped it into his pocket, which would've dropped his pants clear off his legs had he not fastened them with a belt. This handful he brought home to his family's cottage and placed in a jar by his lantern.
The very next day he plucked a seed of an ordinary violet flower and placed it in the jar, which he put outside in the sun. This jar he watered twice a day and watched for many months to see what would happen. When the boy turned nine, a dead sprout appeared. This he removed, and so he tried again with a magical azure flower. For another twelve months he watered and waited, and so when he turned ten a decaying vine of a faint blue color emerged, which he also disposed of.
He carried his jar into a nearby forest in search of something else to try to grow. High above, a fairy zoomed by through the branches, and a glowing speck of pink dust floated down and landed in the soil. There was a faint glimmer of light, but nothing more. In curiosity he chased after the fairy, catching its hairs or feathers or specks of stray mana. And every time a piece fell into the pot, it danced with light for a fraction of a moment. No other flower, normal or magical, had ever excited the soil as much as this fairy had.
The boy, in utter excitement, brought home the jar once more, and showed to his family and neighbors that, for once in their lives, the grey pit's soil would acknowledge them. And so the people of Ispera rediscovered the pit and watched as their fae cousins danced on the crater's surface, letting it explode in beautiful colors. The spectacle lasted for three days until the people eventually realized that, while the lights were beautiful, nothing else ever happened. They grew tired of the lights and left the pit same as before.
Some day, the boy turned eleven, though. And then twelve. And with each passing year, he grew more and more entranced with the lights he saw that day. He knew that there was something more to it. A fairy appeared before him, showing similar interest. Day and night the sprite would pace across the pit, examining the sparks of light with the boy. Only the magic of a fairy would trigger the reaction, as they'd observed, but they soon realized that the fairy was the only high being they had even tried. There were also the beings from the heavens, those who had given mankind the gift of magic, the Ark Dragons-- and the beings of the earth, those who had given them the gift of life, the Titans.
And so the fairy commanded his boy to stay put, while he set out to meet the other two races of higher beings, in order to solve the mystery of the infertile soil. The boy turned thirteen before his fairy friend returned to him, and by then it was with grave news. The Ark Dragons were falling ill. The Titans were crumbling to pieces. And the Fae were powerless to help either.
One sick and dying day, the old Dragon Zok Rein descended from the skies before the boy, and from the ground the great Titan Nero rose to meet him. The heavens no longer welcomed the dragons, and the land below was rejecting its creators. Both of the high beings offered the boy a gift to plant in the dark soil: the Dragon offered a maple seed, and the Titan offered an evergreen seed. Each begged the boy to plant their seed into the hole, as only one could grow at once, and all removed soil would vanish into mist. In his left palm the boy held the seed of maple, and in his right the seed of evergreen. He closed both fists and made his decision.
That's how the story goes, at least.
Many, many years have passed since whenever that fable supposedly took place. To the north is a significant mark of human ingenuity and culture, the kingdom of Colt, currently lead in a theocracy. To the south is a brutal desert known as the Sandsteppe, with the enigmatic Yezin at its core: a brutal empire infamous for its usage of slave labor. Somewhere between these two nations lies a mysterious forest, locked in a perpetual storm of winter. The trees appear to forever be asleep, save for their native plant, the tree that never loses its leaves. Therein lies the origin of the region's name, which is shared by the great kingdom that rules over it: Evergreene.
Evergreene's inhabitants are an intelligent and thoughtful race of people, although it does have its fair share of deviants, goofballs and artists of many fields. They have long since mastered the art of living in the brutal cold, now going as far as to using the weather to their own advantage. As the snow never ceases to fall, they in turn never cease to persevere and forward themselves culturally and technologically. As the Dragons of Ispera have long since tragically perished, the people of Evergreene worship the great Titans, the forgers of the earth, who now rule more greatly than ever before. They are a stern and stoic race, but oddly have a subtle attitude of mercy towards mankind, and so they have made it their objective to guide them in their short lives as their gods.
The Royal family are half-blood descendants of the Titans, each prince and princess bearing a fraction of their incredible magical powers. The snap of a finger of a high prince may summon a mighty brick temple, forged from the infertile soil in which their country takes root in. The snow in the sky submits to the call of an Evergreene princess whenever she is in need. And every king or queen that ascends to his or her throne is bestowed with the power to guide their land through the storm of life.
Thus, the mysterious kingdom of Evergreene serves as a beacon to the rest of the world: a sign that in the face of impossible hardship, mankind shall forever stand firm, unmoving, unchanging and unwavering, not unlike the demeanor of a tree that never loses its leaves in the winter.
Many, many years have passed since whenever that fable supposedly took place. To the north is a significant mark of human ingenuity and culture, the kingdom of Colt, currently lead in a theocracy. To the south is a brutal desert known as the Sandsteppe, with the enigmatic Yezin at its core: a brutal empire infamous for its usage of slave labor. Somewhere between these two nations lies a mysterious forest, painted in the season of a autumn forever. The leaves of the trees above will flash wild shades of bright yellows, warm oranges and deep reds, and in this rare state they remain, as they have done so for hundreds of years. The foliage never falls or dies, or is ever replaced with the green of summer or springtime. Because of this phenomenon the forest, along with the kingdom that rules over it, has been given a peculiar name: Nevergreene.
Nevergreene's inhabitants are a creative and brave race of people, although it does have its fair share of thinkers, designers and inventors. They have long since embraced the warm shades of fall that dot their grounds and fill their trees. Its beauty has begun to inspire its inhabitants to make great leaps and bounds in both spellcraft and social culture, breeding a fierce and competitive environment amidst its warm and welcoming landscapes. As Ispera's great forgers, the ancient Titans have long since sadly passed on, the people of Nevergreene are dominantly Luuiae, worshiping the great Dragons that rule the heavens above. They are a proud and wise race, protecting their people in the same sort of way a shepherd guides his sheep. At every great enlightenment, one can bet that a great and wise Dragon has contributed.
The Royal family descends from the original rulers who intermingled with those of Draconian descent who have decided to live in their inferior humanoid bodies. As a result, the princes and princesses of Nevergreene are a race of half-bloods, with traces of great Dragon blood in their veins, and it shows. They possess powers unlike any other mage or wizard, capable of lighting the skies ablaze or blocking out the sun with an eclipse. Whenever an heir to the throne is chosen, the new king or queen is granted a power much closer to that of a pure-blooded dragon, and is capable of bringing forth a new age of power or enlightenment, or whatever befits the people of the kingdom.
Thus, the mysterious kingdom of Nevergreene serves as a beacon to the rest of the world: a sign that in the stale world of gloom and cold, humanity will always be changing, adapting, and moving forward through whatever struggles life has to offer. Their ideals burn brightly, in the violent shades of fire- and of autumn.
On one fateful day, however, the trees and the people of a northern Nevergreene Luuiae temple suddenly cracked, and upon observation had been frozen solid. A priest in dark, foreign robes peered out from the middle of the wreckage, confused. The bright colors had shocked him. Around him, the autumn leaves began to wither and fall, and layers of fresh snow began to fall. On the other side of the divide, patches of Evergreene's cool forests began to explode with color- and blood- as tremors began to sprout. Within days, both kingdoms were sprung into total chaos.
On that fateful day of the boy's decision, two worlds were formed by some spell unknown. For hundreds of years these two kingdoms, these two forests have existed in one place, above the dark infertile soil. As two branches of history they were at first at peace, unknowing of each other, but the worlds are converging. Evergreene and Nevergreene not only exist in one geographic location, but at the same significant spiritual point on two separate planes of reality. Somehow, now these two realities cannot coexist. They are collapsing in on each other. At first it seemed like the apocalypse for both people- and so everyone prayed. The Titans and the Dragons each gave an identical particle of advice for survival: War.
"Bring down the temples of the Ark Dragons," the Titans commanded. "Erase the Titans' churches," the voices of the Dragons called. And so, with each destroyed draconic artifact, the surrounding land was bathed in the snowstorm, and thus now once again belonged to Evergreene. Every fall of every Ttian's place of worship let the trees bloom into autumn, returning the land to Nevergreene.
And once the forest in its entirety has been conquered by one of the kingdoms, the fusion of the worlds will be complete. Those conquered will keep their lives, but their gods will have been erased from reality itself. The, only exile awaits them.
Whether they were grey with snow or golden with life before, the trees of the forest are now destined to be painted red with blood. Two kingdoms shall rise- and one shall fall into oblivion.
Many, many years have passed since whenever that fable supposedly took place. To the north is a significant mark of human ingenuity and culture, the kingdom of Colt, currently lead in a theocracy. To the south is a brutal desert known as the Sandsteppe, with the enigmatic Yezin at its core: a brutal empire infamous for its usage of slave labor. Somewhere between these two nations lies a mysterious forest, locked in a perpetual storm of winter. The trees appear to forever be asleep, save for their native plant, the tree that never loses its leaves. Therein lies the origin of the region's name, which is shared by the great kingdom that rules over it: Evergreene.
Evergreene's inhabitants are an intelligent and thoughtful race of people, although it does have its fair share of deviants, goofballs and artists of many fields. They have long since mastered the art of living in the brutal cold, now going as far as to using the weather to their own advantage. As the snow never ceases to fall, they in turn never cease to persevere and forward themselves culturally and technologically. As the Dragons of Ispera have long since tragically perished, the people of Evergreene worship the great Titans, the forgers of the earth, who now rule more greatly than ever before. They are a stern and stoic race, but oddly have a subtle attitude of mercy towards mankind, and so they have made it their objective to guide them in their short lives as their gods.
The Royal family are half-blood descendants of the Titans, each prince and princess bearing a fraction of their incredible magical powers. The snap of a finger of a high prince may summon a mighty brick temple, forged from the infertile soil in which their country takes root in. The snow in the sky submits to the call of an Evergreene princess whenever she is in need. And every king or queen that ascends to his or her throne is bestowed with the power to guide their land through the storm of life.
Thus, the mysterious kingdom of Evergreene serves as a beacon to the rest of the world: a sign that in the face of impossible hardship, mankind shall forever stand firm, unmoving, unchanging and unwavering, not unlike the demeanor of a tree that never loses its leaves in the winter.
Many, many years have passed since whenever that fable supposedly took place. To the north is a significant mark of human ingenuity and culture, the kingdom of Colt, currently lead in a theocracy. To the south is a brutal desert known as the Sandsteppe, with the enigmatic Yezin at its core: a brutal empire infamous for its usage of slave labor. Somewhere between these two nations lies a mysterious forest, painted in the season of a autumn forever. The leaves of the trees above will flash wild shades of bright yellows, warm oranges and deep reds, and in this rare state they remain, as they have done so for hundreds of years. The foliage never falls or dies, or is ever replaced with the green of summer or springtime. Because of this phenomenon the forest, along with the kingdom that rules over it, has been given a peculiar name: Nevergreene.
Nevergreene's inhabitants are a creative and brave race of people, although it does have its fair share of thinkers, designers and inventors. They have long since embraced the warm shades of fall that dot their grounds and fill their trees. Its beauty has begun to inspire its inhabitants to make great leaps and bounds in both spellcraft and social culture, breeding a fierce and competitive environment amidst its warm and welcoming landscapes. As Ispera's great forgers, the ancient Titans have long since sadly passed on, the people of Nevergreene are dominantly Luuiae, worshiping the great Dragons that rule the heavens above. They are a proud and wise race, protecting their people in the same sort of way a shepherd guides his sheep. At every great enlightenment, one can bet that a great and wise Dragon has contributed.
The Royal family descends from the original rulers who intermingled with those of Draconian descent who have decided to live in their inferior humanoid bodies. As a result, the princes and princesses of Nevergreene are a race of half-bloods, with traces of great Dragon blood in their veins, and it shows. They possess powers unlike any other mage or wizard, capable of lighting the skies ablaze or blocking out the sun with an eclipse. Whenever an heir to the throne is chosen, the new king or queen is granted a power much closer to that of a pure-blooded dragon, and is capable of bringing forth a new age of power or enlightenment, or whatever befits the people of the kingdom.
Thus, the mysterious kingdom of Nevergreene serves as a beacon to the rest of the world: a sign that in the stale world of gloom and cold, humanity will always be changing, adapting, and moving forward through whatever struggles life has to offer. Their ideals burn brightly, in the violent shades of fire- and of autumn.
On one fateful day, however, the trees and the people of a northern Nevergreene Luuiae temple suddenly cracked, and upon observation had been frozen solid. A priest in dark, foreign robes peered out from the middle of the wreckage, confused. The bright colors had shocked him. Around him, the autumn leaves began to wither and fall, and layers of fresh snow began to fall. On the other side of the divide, patches of Evergreene's cool forests began to explode with color- and blood- as tremors began to sprout. Within days, both kingdoms were sprung into total chaos.
On that fateful day of the boy's decision, two worlds were formed by some spell unknown. For hundreds of years these two kingdoms, these two forests have existed in one place, above the dark infertile soil. As two branches of history they were at first at peace, unknowing of each other, but the worlds are converging. Evergreene and Nevergreene not only exist in one geographic location, but at the same significant spiritual point on two separate planes of reality. Somehow, now these two realities cannot coexist. They are collapsing in on each other. At first it seemed like the apocalypse for both people- and so everyone prayed. The Titans and the Dragons each gave an identical particle of advice for survival: War.
"Bring down the temples of the Ark Dragons," the Titans commanded. "Erase the Titans' churches," the voices of the Dragons called. And so, with each destroyed draconic artifact, the surrounding land was bathed in the snowstorm, and thus now once again belonged to Evergreene. Every fall of every Ttian's place of worship let the trees bloom into autumn, returning the land to Nevergreene.
And once the forest in its entirety has been conquered by one of the kingdoms, the fusion of the worlds will be complete. Those conquered will keep their lives, but their gods will have been erased from reality itself. The, only exile awaits them.
Whether they were grey with snow or golden with life before, the trees of the forest are now destined to be painted red with blood. Two kingdoms shall rise- and one shall fall into oblivion.
Name:
Nickname:
Sex:
Age:
Place of Origin: (Colt, Yezin, Evergreene, Nevergreene, etc)
Alignment: The Winter Knights (Evergreene) or The Autumn Knights (Nevergreene). Or Colt, Yezin, Seraphim, etc.
Class: (Combine any two of the classes listed below. I'll have a character building guide in a separate post. All classes exist on both sides except for Werewolves, which only exist in Evergreene, and Kitsune, which are the equivalent from Nevergreene. Additionally Musketeers are the Evergreene variant of the core swordsman class, while Samurai are the Nevergreene equivalent. Pegasi only exist in Evergreene; Wyverns only in Nevergreene. A royal character adds the 'Royal' class before the two other classes; this is the only accepted instance of a triple-class situation.)
Abilities: (Specifically what your character can do as a result of their class)
Bio:
Romantic Availability:
Appearance: (Chibi, Rinmaru, Dreamself, drawing, etc)
Class Shortlist
(Evergreene / Nevergreene)
Knight
Berserker
Swordsman (Musketeer / Samurai)
Ranger
Assassin
Holy Mage
Dark Mage
Alchemist
Whisperer
Beast Master (Pegasus Master / Wyvern Master)
Werewolf / Kitsune
Mechanic
Royal
The Winter Knights
Corey Bedivere- Pegasus Master/Mechanic [Nitrox]
Horace Werin- Ranger/Assassin [Tech]
Sir Dario Delacroix- Knight/Holy Mage [Zen]
Karen Brimmstock- Royal/Musketeer/Dark Mage [Sierra]
Ezra Evaris- Alchemist/Whisperer [MS]
Verona Brimmstock- Royal/Dark Mage/Sentinel [Zen]
Garrett Gallahad- Royal/Werewolf/Assassin [M2]
Lucian Vitruvius- Mechanic/Holy Mage [M2]
Nūr Nargess- Berserker/Dark Mage [Box]
The Autumn Knights
Mayu Akiyama- Royal/Holy Mage/Alchemist [Nitrox]
Rylu Ray- Dragon [Sierra]
Yoko Shizumi- Samurai/Whisperer [Zen]
Grand Chancellor Kyla Verak- Half Dragon [Iaa]
Shen Miyabe- Kitsune/Mechanic [Iaa]
Dragon-speaker Riichi Akiyama V- Royal/Wyvern Master/Holy Mage [Iaa]
Kotori Akiyama- Royal/Ranger/Whisperer [Iaa]
Oedipa Luz- Mechanic/Holy Mage [M2]
Unaffiliated
Pavel Brimmstock- Royal/Musketeer/Alchemist [Teku]
Charlaine Evans- Knight/Dark Mage [Leap]