Union
Jan 24, 2016 14:49:20 GMT -5
Post by Mass-produced Junk on Jan 24, 2016 14:49:20 GMT -5
Because I'm lazy, I'm condensing this, unlike my other CST moves.
Entry-Level CST
Highly recommended for newer forum members
It's a strange world we live in. Most of us are normal human beings. We live, we die, we live normal lives. But some of us... our experiences change us in odd ways. Somehow, our bodies reflect our minds, giving us unusual powers. It's near-impossible to understand, but we can control them if we practice. That's what the academy is for, to help us understand them.
The Union academy takes these children and pairs them with another one of their kind. Together they learn about their new powers, combat, and academics. However trouble brews on the horizon, a group of alumni wish to drain the student’s powers and life to charge a machine that would give every human on the planet similar powers to theirs……
Will you fight back?
Each character has a set of powers (Fire, shape shifting, illusion, etc) reflected by their backstories, specifically a certain event that caused them to attain this power. The event in question usually occurs between the ages of 10-18, and when it occurs these young people are sent to the academy to train their powers. Soon the characters here will choose one another as partners, two to a team.
We're starting out with a 2-character limit for now. You can't have both of your characters partnered to each other. Also, follow the standard CST rules:
1- No God-modding (This means don't create characters that can take control of other characters)
2- No Overpowered Characters (Pretty self-explanatory; OP characters break the story, and while it's tempting to make a ridiculously strong character that can do whatever they want, RESIST THE URGE.)
3- Only Bunny Within Reason (This rule is broken quite often, which annoys me to no end. Characters in general belong to their creator, so in general I would limit bunnying to cases when a) the owner has given you specific permission and set parameters, b) you do not do anything crazy, and c) you stick with the same personality of the original character.)
4- Follow Character Limits (Each story sets its own limits on # of charaters allowed; it is important that you follow them Filling a story with 50 characters that are nothing but cannon fodder is just pointless. Similarly, 50 characters that do important stuff is also pointless. Keep yourself to 4 or 5 at a high maximum.
5- LOGIC (Good logic -> Story makes sense. Bad logic -> Story doesn't make sense. Please, no flying buildings (unless it is sci-fi in the premise) and no finding extra ammunition under a bush. That kind of stuff makes stories confusing and they lose continuity, thus taking away from the experience.
6- Avoid removing prior posts (This again makes it confusing and difficult to follow.)
7- No Mary-Sues or Marty-stues (Perfect characters with no personality faults have a place. That place is not here. Please, just don't.)
8- One-scene characters may not have major plot impact.
-A one-scene character is defined as a character without a sign-up form that is only present
during one scene for one purpose.
-These characters should be clearly foreshadowed or obviously exist(i.e. "Go talk to the mayor,
she's over there) and exist only to communicate with the main characters.
9- Don't be greedy; if you have an idea for the plot, and someone does something contrary to it, don't just negate everything they do; in short, work with other people.
10- If Character death/injury is a part of the cst, don't complain and don't take it personally.
-Going off of the last one, don't kill/injure characters for no reason. Do it with a legitimate reason in mind.
Character Form
Name:
Age:
Gender:
Backstory (Event that caused character X to get the power):
Power:
Romantically Available (Yes or no):
Characters:
Isilanta "Isi" Hesnick
John Robbins
Pyro J. Nova
Adeline Triarch
Isaac Ringwald
Lizzie "Liz" Chark
William Klaskovsky
Armenia Vandran
Elijah
Rajesh Narang
Entry-Level CST
Highly recommended for newer forum members
It's a strange world we live in. Most of us are normal human beings. We live, we die, we live normal lives. But some of us... our experiences change us in odd ways. Somehow, our bodies reflect our minds, giving us unusual powers. It's near-impossible to understand, but we can control them if we practice. That's what the academy is for, to help us understand them.
The Union academy takes these children and pairs them with another one of their kind. Together they learn about their new powers, combat, and academics. However trouble brews on the horizon, a group of alumni wish to drain the student’s powers and life to charge a machine that would give every human on the planet similar powers to theirs……
Will you fight back?
Each character has a set of powers (Fire, shape shifting, illusion, etc) reflected by their backstories, specifically a certain event that caused them to attain this power. The event in question usually occurs between the ages of 10-18, and when it occurs these young people are sent to the academy to train their powers. Soon the characters here will choose one another as partners, two to a team.
We're starting out with a 2-character limit for now. You can't have both of your characters partnered to each other. Also, follow the standard CST rules:
1- No God-modding (This means don't create characters that can take control of other characters)
2- No Overpowered Characters (Pretty self-explanatory; OP characters break the story, and while it's tempting to make a ridiculously strong character that can do whatever they want, RESIST THE URGE.)
3- Only Bunny Within Reason (This rule is broken quite often, which annoys me to no end. Characters in general belong to their creator, so in general I would limit bunnying to cases when a) the owner has given you specific permission and set parameters, b) you do not do anything crazy, and c) you stick with the same personality of the original character.)
4- Follow Character Limits (Each story sets its own limits on # of charaters allowed; it is important that you follow them Filling a story with 50 characters that are nothing but cannon fodder is just pointless. Similarly, 50 characters that do important stuff is also pointless. Keep yourself to 4 or 5 at a high maximum.
5- LOGIC (Good logic -> Story makes sense. Bad logic -> Story doesn't make sense. Please, no flying buildings (unless it is sci-fi in the premise) and no finding extra ammunition under a bush. That kind of stuff makes stories confusing and they lose continuity, thus taking away from the experience.
6- Avoid removing prior posts (This again makes it confusing and difficult to follow.)
7- No Mary-Sues or Marty-stues (Perfect characters with no personality faults have a place. That place is not here. Please, just don't.)
8- One-scene characters may not have major plot impact.
-A one-scene character is defined as a character without a sign-up form that is only present
during one scene for one purpose.
-These characters should be clearly foreshadowed or obviously exist(i.e. "Go talk to the mayor,
she's over there) and exist only to communicate with the main characters.
9- Don't be greedy; if you have an idea for the plot, and someone does something contrary to it, don't just negate everything they do; in short, work with other people.
10- If Character death/injury is a part of the cst, don't complain and don't take it personally.
-Going off of the last one, don't kill/injure characters for no reason. Do it with a legitimate reason in mind.
Character Form
Name:
Age:
Gender:
Backstory (Event that caused character X to get the power):
Power:
Romantically Available (Yes or no):
Characters:
Isilanta "Isi" Hesnick
John Robbins
Pyro J. Nova
Adeline Triarch
Isaac Ringwald
Lizzie "Liz" Chark
William Klaskovsky
Armenia Vandran
Elijah
Rajesh Narang